© 2019 Screaming Games, all rights reserved

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About US

Screaming Games is a veteran owned small business that develops and publishes high quality, multi-platform video games. our team is comprised of game industry experts, skilled programmers and artists, and seasoned project managers. 

Tim DeVito (co-Founder, president)

Tim is a seasoned executive and adrenaline gamer, with a passion for highly realistic simulations. His strategic planning and operational leadership experience enables the company's creative vision, realized by our highly skilled and professional team of technical experts. His focus ensures our customers' requirements are met by our exacting standards, and his hands-on experience matches our enormous repertoire of talent with dynamic partnerships across the industry.                   Favorite car class/wishes he could drive just once: 410 Sprint. Local track: Volusia Speedway Park

Roger Arias (Founder, VP Business Development)

Roger is huge race fan and an interactive entertainment industry veteran with over twenty years of experience in the software and games industry… A product visionary, proven leader and skilled negotiator he has licensed, produced or designed more than 70 properties generating over $600 million in aggregate revenues.  His repertoire includes contributions to many hugely successful franchises such as; Dragon Ball Z, Ace Combat: Assault Horizon,  Yu Yu Hakusho, IMCA-Dirt Track Racing, Beachhead, John Deere American Farmer and many more.

Favorite car class/wishes he could drive just once: huge modified fan. Local track: Canyon Speedway

aaron boucher (engine architect /ceo arb studios)

With eighteen years of overall experience programming in C and C++, Aaron’s primary discipline has been in game programming… Also, Aaron has over ten years experience with client server programming, having independently developed first generation MMO FPS technology which was showcased in the PC title Endless Ages. With his expertise comes a strong knowledge of openGL, DirectX, shaders, code based 3d math, skeletal systems and cross platform development. Max DTR... powered by ARB!!

Favorite car class/wishes he could drive just once: late model, of course. Local track: whichever one renders the best when he's racing max dtr.

nick devito (qa / gameplay engineer)

A talented computer engineer (and avid gamer), Nick employs his keen programming skills and passion for digital media design, to help ensure the quality of our products. Nick's attention to detail and persistence during testing also keeps us focused on achieving an awesome gameplay experience for our customers.  nick (in his spare time... ha ha) is also pursuing his master's degree in software engineering. 

Favorite car class/wishes he could drive just once: Northeast/Big Block modified. Local track: valvoline raceway, sydney, australia... though it's not exactly local.